Nathan Bryant
I’m a software developer and computer science graduate student working at the intersection of networking, cybersecurity, and game technology. I build in Python, C++, and C#/.NET, with an emphasis on security-minded systems, multiplayer architecture, developer tooling, and clear technical design.
I enjoy taking complicated technical problems—from distributed game services to graph algorithms—and turning them into software that feels dependable, understandable, and thoughtfully engineered.
Some things I’ve built:
- OpenToon — open-source multiplayer game platform
- RecipeShare — networked Valheim multiplayer mod
- GambleMod — Valheim console command
- Tarjan vs. Kosaraju SCC visualizer
I’m always interested in open-source collaboration, ambitious technical problems, and software that rewards curiosity.